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blogBuilding RandBox from Scratch (1/5): Project Origin and Planning

Building RandBox from Scratch (1/5): Project Origin and Planning

Preface

We frequently need highโ€‘quality random data for unit tests, demos, prototypes, and load testing. Existing libraries are often either narrow in scope, hard to configure, or lack modern TypeScript ergonomics. RandBox sets out to be comprehensive, consistent, and easy to use.

Why RandBox

  • Limited scope: Many libraries cover only a small slice of data types.
  • Complex usage: Configuration is inconsistent and often verbose.
  • Weak typing: Missing or incomplete TypeScript support increases friction.
  • Heavy bundles: Monolithic APIs without treeโ€‘shaking friendly design.

Goals

  • Comprehensive coverage: 10+ categories, 100+ APIs, from basics to finance, person, location, text, time, and web.
  • Consistent API style: Options first, sensible defaults, predictable return types.
  • Strong typing: Firstโ€‘class TypeScript definitions and DX.
  • Modular design: ESM, treeโ€‘shaking, and onโ€‘demand imports.

Quick Glance

import RandBox from 'randbox' const r = new RandBox() console.log(r.name()) // "Zhang Wei" (or localized) console.log(r.email()) // "john.smith@example.com" console.log(r.phone()) // Locale-aware phone number

Architecture Outline (Preview)

  • Core RNG abstraction with seedability and deterministic outputs.
  • Option parsing utilities, range checks, and input validation.
  • Modules by domain: basics, person, location, finance, text, time, web, etc.
  • Extensibility via helpers like mixin, set, pickone/pickset.

Roadmap

  1. MVP with basics + person + text
  2. Add time, web, location
  3. Add finance and miscellaneous distributions
  4. Build documentation, CLI, and examples
  5. Harden with tests, fixtures, and CI

Closing

This series documents the journey from idea to a reliable random data library, covering design, implementation, testing, docs, and ecosystem.

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